![]() Here in the sequel, we learn just what purpose Roosevelt needed those brilliant minds gathered, and the impact it had on our nation – offering a satisfying narrative payoff to an already stellar experience. Behind it all was Teddy Roosevelt, the inspiration and motivation for Houdini’s tests of skill. As it turns out, there was no coincidence to the eight brilliant inventors Houdini gathered together, nor did he do it on his own. The Roosevelt Room perfectly builds upon the story woven in The Houdini Room, continuing the compelling trend with yet another “Could this maybe be true?” tale. In a way we’ve seen few other venues achieve, they successfully link their second game to their incredibly popular original, The Great Houdini Escape Room – playing out in the guise of a sequel fit for the silver screen. Palace Games again embraces their historic location to engage guests into a bygone era. But why? You’ll have to play to find out! ![]() Teddy Roosevelt, the exceedingly popular former President in 1915, was behind it all. ![]() The Roosevelt Room reveals the greater purpose and takes the experience to the next level. But WHY did Houdini build such a novel attraction and why did he pick the innovators that he did? The Houdini Room is a challenge to the cunning, courage, and creativity of eight of the greatest innovators of all time – Thomas Edison, Alexander Graham Bell, Henry Ford, Charlie Chaplin, John Philip Sousa, William “Buffalo Bill” Cody, Helen Keller, and Luther Burbank. The Roosevelt Room starts where The Great Houdini Escape Room left off and answers this critical question: Why? ![]() Teddy Roosevelt achieves the impossible by proving a sequel can be actually even better than the original. ![]() RATING: 6 Keys RESULT: Win REMAINING: +7:00 ![]()
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